Draw 2 - dual weapon equip-unequip animations. October 2013. Draw 2 - dual weapon equip-unequip animations

 
 October 2013Draw 2 - dual weapon equip-unequip animations  Download Type

Weapon Equip (and Unequip) Animation Speed. Endorsements. Extract all the files from the folder meshes\actors\character\animations\ to Quiver - on Hip folder (from the optional file) 4. Unique DLs-- Total DLs-- Total views-- Version. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Two handed weapon support for CGO users. Added optional file that doesn't play unequip animations for bound weapons. Spoiler poncedele1 wrote: Do this supports the 1h weapons on back from the xp skeleton thingy? cuz extra drawing animations didnt Korodic wrote: Check the youtube video for. First, in the project window, create an empty animation and name it DEFAULT_ATTACK. In order to make the item's transition be timed with the Equip/Unequip animations, I've made the actual change in the item's transform be a method that's tied to an animation event within the Equip/Unequip animation. (Only if your left hand is empty)Basically, I'm stuck where I can have a set of animations that makes it look plausible when I draw two weapons; or one-- but not both in one. Saves settings as you change them, automatically loads settings on startup or game load, imDraw 2 - Dual Weapon Equip-Unequip Animations Started by Site Bot , Feb 11 2021 10:20 pm «. Any character should be able to draw 2 weapons at the same time as long as they are proficient with those weapons and they are both 1 handed weapons! I've never encountered a DM who cared to enforce that rule. The mod comes with several options to choose from. Basically, I'm stuck where I can have a set of animations that makes it look plausible when I draw two weapons; or one-- but not both in one. hkx files in the swords DAR section of the mod's files (folder 2857) with the matching animations from Immersive. 4 stances of great sword animations; 2 styles of attack animations: one-handed and two-handed; Movement animations including walking, jogging, running, dodging, rolling, jumping and etc. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoUsage. Unique DLs-- Total DLs-- Total views-- Version. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoA mod that let you choose weapons draw/sheath animations, using Dynamic Animation Replacer (DAR). DAR adds flexibility which can hopefully be expanded on by. Working. I'm. 169. Adjusted sword equip and unequip animations to blend with new stance; Added more attack animations to blend with new stance when coming out of the attack--all attacks should now be covered; Added new dual wield sprint animation--in opional files; Added new greatsword sprint--in optional files; Added equip and unequip for weapons. About this mod. 8 move_run. json and horse_rider. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Download: Manual; 0 of 0 File information. The mod comes with several options to choose from. Features: Very easy to use - automatically saves and loads settings, no user interaction required. So here is another one for your pleasure. 13 Feb 2021, 3:07AM. Name: Demon Lilith outfit. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. gpf010_1hm_idle. member; 0 kudos; 12 October 2023, 3:27PM. Endorsements. Since I can't post a bug report I'll leave it here. This covers the idle, walk and run in all directions, sprint, jump, equip and unequip animations with Greatswords only while out of combat/during exploration, which means that your already installed Greatsword stance/movement animations will still play while detected/in combat. Lightweight SKSE64 plugin. Localization support. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Yes. Unique DLs-- Total DLs-- Total views-- Version. Created by Korodic. Currently in beta as I'm unsure if all applicable weapons are covered, but I'll update it with any I discover. hkx. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. 00:35 - 00:40 Can buff when dual wield. The animation will play only when dagger is equiped in the right hand and has. 13 Feb 2021, 3:07AM. ; Switch to the INI Files tab and select the SimpleDualSheath. 1. Download: Manual; 0 of 0 File information. The "Sheath Weapon on Unequip" EquipSet option will override this setting. You can try to replace them with the sword + shield animation, but the weapons will be equipped/unequipped from the "wrong" side. Saves settings as you change them, automatically loads settings on startup or game load, imStats. 0. 3. This mod adds new equip/unequip animations to the XPMSSE Style Fitting Animations. Endorsed! Same concept, different implementation. Unique DLs-- Total DLs-- Total views-- Version. Page 16 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Excelent. 1 idle. 5 + Microgun Instant Fire. 1. Delete all contents from folder Quiver - On Back Hip, except for config. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. With the 'Weapon Equip System 2. I have installed simple dual sheath properly as you can see here: . Welcome to Fragoso Entertainment LLC Our mission is to create brand new innovative games; keep viewers up-to-date with the latest trending topics; and create. Simple Dual Sheath - SkSE64 plugin. 3. -----. . 150. To my knowledge, current mods that provide for a character to carry a one handed sword on the back don't have animations with sound. Set conditional modals fix and weapon vfx crusts QOL to use it. Double-click Simple Dual Sheath in your mod order. Install Draw 2 - Dual Weapon Equip-Unequip Animations in version: 1. Unique DLs-- Total DLs-- Total views-- Version. Utilizing, OAR, this mod will provide you with equip/unequip animations to be used with Immersive Equipment Displays. 1. Except when you are wearing boots. Spoiler asiankido wrote: are the sword on back unequip animations working for others? I am trying to get unequip/equip animations working for sword and shield on back (like the XPMSE Style 1) but even if. About this mod. Weapon Equip (and Unequip) Animation Speed. Enable by adding 'Player' flag in '2HSword' and '2HAxe' sections. To be able to draw/stow two weapons at once, you need the Dual Wielder Feat. Saves settings as you change them, automatically loads settings on startup or game load, im[Mod Release] Draw 2 - Dual Weapon Equip-Unequip Animations. 3. It's really up to personal preference unless you're looking for "the best option for maximum damage output" then it would be dual wield. 99 Sign in to Buy. 1,004. ---Smooth Random Equip Animation (1H)--- 4 Equip animations are triggered randomly. 63 posts. Genshin Equip Includes new Equip and Unequip animations for One Handed Weapons Also available is an Idle made in the stance of the new animations. Instead of equipping or unequipping a specific slot the ability instead works by Item Set. Weapon Equip (and Unequip) Animation Speed. Self Targeted, and Master Spells Unique Soul Trap Animations Unique Bound Weapon Equip, Unequip, and Bow Draw Equip and Unequip Idles Movement (walk, run, sprint, jump). home Fallout 4. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Endorsements. Maintains flow of mage gameplay. It's also possible to have dual draw/sheath animations depending on the weapons your character are currently equipping. This mod adds weapon buff spell (Lesser Power) and shout allow you to buff unenchanted melee weapon with animation, can't buff on bow or crossbow. this is only a minor glitch but can be annoying, especially if you like to unequip your sword while your in the holstered stance. is resulting in a running anim bug where the left arm is held infront of the body like an injury is applied temp fix is unequip and re-equip weapon and. - Add dual Scythes weapon, using my auto equip-unequip script. 1. 5. Also, if you're using Animated Armory, be sure to check the "Animated Armory FPA" box in Nemesis, it adds first-person animations (FPA) for weapons like the spears, pikes, halberds, and rapiers. Typically I think most DMs would go if you have the dual wielding fighting style or the dual wielder feat then you can draw or stow both weapons at once as part of the. Animation montage is played inside slot which affects right hand only, without affecting the body, it allows playing equip/unequip animations any time: When hand and spine weapon sockets match - events are triggered, these events launch AttachComponentToComponent node, which parents weapon to the required socket:. Videos 2. Posts 158. Load more items Mod page activity . DAR is doing all of the legwork, this mod is more of a mapping between DAR and Extra Drawing Animations. - Vanargand Animations - Female Idle Walk and Run . Animation types (Root Motion/In-place): 11. This mod actually uses the animations from that mod. i have to go back and forth to equip/unequip the weapon in first and third person to fix it it's annoying. -Turn. Draw 2 - Dual Weapon Equip-Unequip Animations ; DynDOLOD 3 Alpha ; Dynamic Casting Animations ; Edgemaster Animations for Attack Behavior Revamp (ABR) ; Elder Souls - Sweep Attacks Standalone SE ; Extra Drawing Animations ; FileAccess Interface for Skyrim SE Scripts - FISSES ; Fish Anywhere With Water ; Flute. DAR Smooth Animations. equip : 3. Endorsements. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Known issue. No scripts, ESPs or additional meshes required. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. 2. ) Draw 2 - Dual Weapon Equip-Unequip Animations. The mod comes with several options to choose from. 1. 4 roll. Weapon Equip (and Unequip) Animation Speed. Draw 2 - Version 1. 4 equip/unequip. 2. 11/03/19 : - Fix the two handed block animation for spears and halberds. 00:41 - 00:49 Buff enchantment effect. New configuration option for quick weapon sheathing while in combat. -1 = ignore. 1. 9. 165. It replaces some animations from XPMSSE as well. -Idle. Unique DLs-- Total DLs-- Total views-- Version. File archive. 2. It's also possible to have dual draw/sheath animations depending on the weapons your character are currently equipping. Join our. -Turn. This is happening both with dual wielding and only wielding a weapon in my left hand. Installer by Ebrithil Umaroth. 1 stun. 3. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo [size=3pt]Note on optional equip/unequip animations: If you are the type of player who likes to switch things up occasionally with one-handed weapon loadouts (e. This is a wip animation mod which currently consists of :-30 seconds long idle cycle that evolves from a tense poise to a relatively relaxed one. Updated aneirin's token fix to also apply to vessel deactivation debuff. #95074083, #101509338, #101529568, #101714258, #102372333, #102383743 are all replies on the same post. Unique DLs-- Total DLs-- Total views-- Version. Unique DLs-- Total DLs-- Total views-- Version. single weapon is easier to switch to a bow as well, which is extremely useful early on. Added random equip, unequip, swap animations. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. The Equip Unequip item ability is responsible for actually doing the item equip or unequip. 8 move_walk. Display every piece of equipment on the player or NPCs, at once - one-hand/two-hand swords and axes, maces, daggers, staves, bows, crossbows, shields, torches and ammo. - New animations for equip-unequip spear in back, for throwing knives and axes for blocking with javelin. The mod comes with several options to choose from. Simple Dual Sheath: No Results :( draw 2 No Results :( Draw 2 - Dual Weapon Equip-Unequip Animations: Draw 2 - Dual Weapon Equip-Unequip Animations - Nexus Mods: equip 2 HDT Equipment V0. The mod comes with several options to choose from. Unique DLs-- Total DLs-- Total views-- Version. Unique DLs-- Total DLs-- Total views-- Version. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoUtilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 1. Weapon drawing (when you. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Usage. 154. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader: Dual Wield Block - Settings Loader: Dynamic Activation Key - MCM: Dynamic Armor Variants: Required for the UIExtensions Menu add-on: Dynamic Collision Adjustment: Required for the MCM to work: Dynamic Enhance Enemy Attributes: Hard requireTesting HDT-SMP mods & the new Simple Dual Sheath mod. Images 1. Again, you have to choose. 123. Legendary Edition. - XPMSE reverts PCEA2 replaced animation back to their PCEA2 animations instead to the default animation when it reverts and if the data is still valid - XPMSE only uses dual wield equipunequip animations on Shield+One-Handed when you have Dual Sheath Redux installed, otherwise it uses single wield - XPMSE checks if FNIS. Unique DLs-- Total DLs-- Total views-- Version. 👉Learn How To Make Full Games From Start To Finish At My Free Unreal Engine Beginner Course : Genshin Equip Animations - One Handed. Cause seems related to either using shields on the back, or the game thinks the weightless items in your weapon section must all be arrows, I dunno. Restricts the melee classes movement. 1,004. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. I’ve added the following mods to this section: Draw 2 - Dual Weapon Equip-Unequip Animations Download. i have to go back and forth to equip/unequip the weapon in first and third person to fix it it's annoying. Hello. I made this mod with the intent of using it for Nether's Follower Framework by Netherworks, All Geared Up Derivative SE by cskriffin, and my own mod Draw 2 - Dual Weapon Equip-Unequip Animations. Do not use with "Smooth Random Magic idle Animation" Even if. This mod adds weapon buff spell (Lesser Power) and shout allow you to buff unenchanted melee weapon with animation, can't buff on bow or crossbow. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. The Equip Unequip item ability is responsible for actually doing the item equip or unequip. 0. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. File archive. When I. Draw 2 - Dual Weapon Equip-Unequip Animations; Draw 2 - Dual Weapon Equip-Unequip Animations. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Dual-wielding NPCs automatically equip carried weapons in their left hand outside of combat. Last updated 23. I have not fiddled with the vanilla animations for the longest time so I do not know which animation files exactly correspond to the dual wield draw and. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace. Created by Korodic . There is a bunch of usable slots for this. 3. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. 1. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. 1. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoUtilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 22 October 2023, 3:39PM. This mod contains the following one-handed animations: -Equip. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless. . 1. Activate the mod. Player and NPCs can both use these animated weapons, however in order to avoid an overheat of your CPU the. 2. 1', Critical Gameware has expanded and deepened the functionality of the original system to include great new user requested features and iron out some bugs. Do the same for the 1st Person Folder. - Add many Horns come from Romuska Fantasy Mod and Diano Armor mod. - Dual animations fixed; Version 1. hkx. The simple way: Simply install this mod plus the optional "CATA Addons" you like and you're good to go, these addons are provided in my released non-combat animation mods and are categorized as follows: For light armor: - Vanargand Animations - Male Idle Walk and Run . 0 has been released. Unique DLs-- Total DLs-- Total views-- Version. More focused and intense. 1. Endorsements. We're making progress, but it looks a bit odd without a muzzle flash and. etc. The mod comes with several options to choose from. Works with any weapon. 6. Nemesis is open-source and actively developed, and does almost everything that FNIS does (with the exception of some specific mods right now). Endorsements. The issue I was trying to fix was animations for mace and axe equip and unequip with shield on the back. Spoiler za5adlo wrote: So u mean it can fix bugs of xpmse sheath animations while u unsheath during run, sheath/unsheath sword + dagger, mace + dagger etc, which. 4. Sword asset: prefixes for the relevant animations are 1hm_, dw_ and dw1hm1hm_. ; Hit CTRL+S to. Spoiler ArkiiA wrote: For some reason the mod isnt working for me and i have no idea why. I've deleted and restored Post animation mods to FNIS defaults. This mod is intended to use with another mod that let you display the weapons of your character in different positions, other than the vanilla ones. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader: Dual Wield Block - Settings Loader: Dynamic Activation Key - MCM: Dynamic Armor Variants: Required for the UIExtensions Menu add-on: Dynamic Collision Adjustment: Required for the MCM to work: Dynamic Enhance Enemy Attributes: Hard require Version 1. Download: Manual; 0 of 0 File information. adjust default dagger/dual wild draw/sheathe animation for each equipping mode. The mod comes with several options to choose from. Beside, xpmse contain his default weapon idle animations, please untick. Fixed torch and shield jumping/sprinting animations. If follower has a shield equipped tell follower: "You don't need your shield now. 0. #6. Mod Summary: Makes equipped left hand weapons and both staves visible on the player or NPCs. 150. The mod comes with several options to choose from. About this mod. Last updated 23. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoThis mod is not opted-in to receive Donation Points. Dracula and Kate Beckinsale recommends this. Version. XPMSE uses the animation for sword and shield. As far i know, they are not included in XPSSE and Ecotone + Immersive Animations is tricky. #90533453, #90575188, #90575708, #90576228 are all replies on the same post. 2. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. ; In Line 75, change EquipLeft= to true. Official Post from MaskedRPGFan. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Endorsements. Adds MCM Helper support by creating from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic. 5 dead. Last updated 23. Adjust back shield equip/unequip idle animation for default package. Steps for Installing. CollectionsPage 2 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: v1. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 5MB: MAX: No. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. hkx -> reverse grip idle animation while holding weapon. Equip weapons with either 1 or 2 hands; Use a custom hotkey to change grips; Change grip in 1-2 seconds; Level/Use the skill of the grip you're using; Shields/Spells are re-equipped in off-hand as you return to one-handed grip; Weapons return to their default state when you unequip them; Dual wield 2 two-handers, though they must be. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Saves settings as you change them, automatically loads settings on startup or game load, imports settings from an existing save, so you don't have to spend time in MCM again with each game. Of course, all the above only applies to switching 1 weapon for 1 other weapon, and falls apart if you're dual wielding or have something else in your offhand. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. I did make an exception when installing the XP32 and Immersive Animations, as I do not like the swords and dagger on the back. Endorsements. 3) Tick " Extra Drawing Animations " in the list of patches. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. In the linked file in the description, there are some. I also strongly recommend Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic, a great dual sheathe/unsheathe animation pack that doesn't get the deserved exposure, and just like SDS/IED doesn't require you to mess with Nemesis (be sure to get DAR as well, though). Mod Summary: Makes equipped left hand weapons and both staves visible on the player or NPCs. zip (Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader) folder 9KB. Endorsements. Spoiler poncedele1 wrote: Do this supports the 1h weapons on back from the xp skeleton thingy? cuz extra drawing animations didnt Korodic wrote: Check the youtube video for a demo. Skip to content. 5. Description: Changes in V3: - All outfits remove tail slot. Saves settings as you change them,. 2 run_stop. Last updated 23. 2. (Only if your left hand is empty)- New animations for equip-unequip spear in back, for throwing knives and axes for blocking with javelin. 4) Run Nemesis and click " Update Engine " wait for that to finish then click on " Launch Nemesis Behavior Engine " wait for that to finish. In the MCM tick "Turn Mod Off" it may take a few in game seconds for the NPCs to stop their animations, unequip all weapons 2). The best way to contact me is e-mail. Saves settings as you change them, automatically loads settings on startup or game load, imVersion 1. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 2. Download: Manual; 0 of 0 File information. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoLogger says Legacy 68629 Stf_equip. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. 3 rise. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. A mod to compliment ALLGUD . -Forward and side directions for run. EDIT: Hi all! Be sure to check out my complimentary mod, Equip 2 built for Draw 2. We are truly. 0 aims to only cover weapons that actually have extended draw animations, as most weapons in the game don't, making the corresponding animation file essentially useless. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Adding the animations to the state machine is as simple as selecting the correct animations for our equip, unequip, and firing animation slots. Either way, this mod provides a bunch of options for you to customize your gameplay experience with those animations. A behaviour edit that adds in a few extra equip animations. Draw 2 - Version 1. 1. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Fixed left hand weapon clipping through the character when running while dual wielding. 23 - 4. Spoiler 000000008 wrote: AXE/MACE AND SHIELD!!, just kidding :-P Korodic wrote: No need to kid, it now seems possible. 5 + Microgun Instant Fire. 11/03/19 : - Fix the two handed block animation for spears and halberds. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speeds: 1. MOST glitchy behavior can be solved the same way. Page 1 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Draw 2 - Dual Weapon Equip-Unequip Animations Read the description for install instructions! Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Endorsements. 0. 6. Self Targeted, and Master Spells Unique Soul Trap Animations Unique Bound Weapon Equip, Unequip, and Bow Draw Equip and Unequip. About this mod. Download: Manual; 0 of 0 File information. Subscribe: and unequip animation with als! fixing equip and unequip animation system of the adv. Saves settings as you change them, automatically loads settings on startup or game load, imOf course, all the above only applies to switching 1 weapon for 1 other weapon, and falls apart if you're dual wielding or have something else in your offhand. 0. Next project will be the male version. 3. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoA mod that let you choose weapons draw/sheath animations, using Dynamic Animation Replacer (DAR). Draw 2 - Dual Weapon Equip-Unequip Animations 607 Vampires Cast No Shadow 2 608 Magic Sneak Attacks 609 Splashes Of Skyrim 610. 1,876. 8 kudos. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. 1. ini. You can still force its display for screenshot purpose by equipping it and not equipping/unequipping any weapons afterward. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly.